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here's an idea

why not do yourself a favor and completely overlook the review previous to me. Pat yourself on the back, i played the demo a bit but didn't want to kill the experience so ill wait for the full version. From what i did play it was very well put together and the stam bar fighting style was a great choice. I'm very impressed by the way you are pushing flash to it's full potential as a source for serious gameplay. Fomplete this and it'll be a huge hit i'm sure.

well done and good luck
-Jone

RockLou responds:

I am. :P He almost doesn't seem to understand rpg games in general.
But hey, thanks alot man! Btw playing the whole demo isn't killing the experience at all, its a very short preview, and I've already changed alot of things of what you see here.

very nice

i do think it's funny seeing the remarks about the quality dropping for some strange reason and giving low scores because of it. I was highly impressed with how you two managed to make those transitions. It must have been harder than just lowering the quality through programming, i saw plenty of core visual changes as well so either way i was impressed by that alone. Excellent short ride. a few things seemed to not fit well even if it IS about abstraction and i thought it odd to add the coins if not for a distraction but it worked so either way :]

well done you two

impressed that you got this done in flash and it's

just about as slick as lumines but i could easily call this a lumines port to a friend rather than a similar game. So points off for it not exactly being your idea, but you definitely get my vote for the execution being so similar to such a popular title and bringing it into flash :] very impressive programmer no doubt

wow

Pretty amazing. But you know what kind of game you've made when you say "please don't kill me" in the author comments haha. i'm sad to say i didn't get my tea, but i got a laugh out of the game and give you props for having the stones to pause the game with text for every jump, poff, and stomp in a platform game.

-jones

no joke

this is one of my new favorite games... the music hits home, the movement takes a bit of time to get used to but once you have it down it's just really fun for some reason... and it's quirky and not asking much of the player. So as far as simple flash games go, def one of my favorites.

thanks for the free fall and messy finish :]
-jones

btw that turtle has some attitude for being one of the few of its kind to be able to fly and drop out crazy gun wielding sky divers

very nice showcase

was a bit confused as to what you were going for until i read the comments now i'm very impressed. I'm scoring you on your programming/design skills rather than gameplay because... well rubik's cube isn't all to fun for me to begin with, haha more of a time killer. None the less from a programmers stand (which i'm not one) this is very slick and well put together. I understand Kociemba's algorithm takes a while to set up in the start but i did have to take a star off just because the wait didn't meet the "fun" i expected. great work though

well

the fact that the enemies slow down so much no matter how many waves you've played means difficulty never seems to go up, which brings down the fun factor after a while. nice simple concept and execution but a bit too easy to sustain itself after a while.

nice game though, gl with the next subs as well :]

should be a weekly winner

very crisp control. amazing design and artwork, and clear sound effects and ambience... people should all be voting 5

anyway i was very impressed and i'm actually going to put on something warmer, i feel cold just playing this!

10 stars
-jones

poor choice in coloring

you made the "hud" green which for the viewer at first glance looks like the ground. especially since you jump off of it. but then it follows you so it never feels like you are rising. take that out altogether and make a "ground" don't have the platforms move up and down, so it feels like you are rising and "bouncing" off of them. a nice try but needs more polish and work. keep it up though

love it

not sure why others are making a fuss on this page of reviews... everything worked fine for me.

enough puzzle to be considered a puzzle game but it still requires some platforming and timing skills, how perfect a combination!

very creative solves and level design at just the right difficulty if you ask me. Flash games shouldn't be impossible but this didn't give it away either.

loved the art style and music choice as well. great work

-jones

Prepare to see a bit more of me on the portal. i've been away but i have a ton of work in the making!

wiley @animatorjones

Age 35, Male

hmm...

hmm...

NYC

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